Background

Education

Bachelor of Engineering (BEng), Computer Engineering

Federal University of Benin (UNIBEN) · Edo, Nigeria

Selected coursework

  • Robotics and Control Systems

    Kinematics, feedback, and real-time control. Useful later for hardware projects and for reasoning about motion in interactive 3D work.

  • Computer Graphics

    Transforms, rendering, and spatial reasoning that still show up in Three.js scenes and visual interfaces.

  • Engineering Mathematics

    A systematic way to reduce messy problems to models, constraints, and measurable outcomes instead of trial and error.

  • Machine Learning

    Foundations in data, models, and evaluation — relevant to current AI product work at Turing.

  • Image Processing and Computer Vision

    Core of the final-year project: OpenCV, an Arduino car, and an ESP8266 module for vision-driven control.

  • Computer Architecture

    Digital electronics, memory, and microcontrollers — the hardware context behind a lot of later software and maker work.

  • Logic

    Boolean algebra and discrete reasoning that sit underneath control flow, APIs, and authorization rules.

  • Low-Level Programming

    Assembly and bytecode as a way to understand memory, instruction flow, and what higher-level runtimes are doing.