Background
Education
Bachelor of Engineering (BEng), Computer Engineering
Federal University of Benin (UNIBEN) · Edo, Nigeria
Selected coursework
Robotics and Control Systems
Kinematics, feedback, and real-time control. Useful later for hardware projects and for reasoning about motion in interactive 3D work.
Computer Graphics
Transforms, rendering, and spatial reasoning that still show up in Three.js scenes and visual interfaces.
Engineering Mathematics
A systematic way to reduce messy problems to models, constraints, and measurable outcomes instead of trial and error.
Machine Learning
Foundations in data, models, and evaluation — relevant to current AI product work at Turing.
Image Processing and Computer Vision
Core of the final-year project: OpenCV, an Arduino car, and an ESP8266 module for vision-driven control.
Computer Architecture
Digital electronics, memory, and microcontrollers — the hardware context behind a lot of later software and maker work.
Logic
Boolean algebra and discrete reasoning that sit underneath control flow, APIs, and authorization rules.
Low-Level Programming
Assembly and bytecode as a way to understand memory, instruction flow, and what higher-level runtimes are doing.